GAMES
Over the years, I have worked on a wide variety of small-scale video game projects as both an artist and a designer. Many of these were created during game jams, while others were collaborations with fellow developers, or studios, alongside my own personal projects. By exploring a range of genres, art styles, and development approaches, I have broadened my knowledge of game development.


You are not sure how you ended up at a bus stop. You have vague memory of getting out of bed and being called to reach the Koopa bus station, but you have no clue as to what you will find.Â
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Into the Bus is a short adventure game made at a 48 hour game jam, inspired by how nonsensical Tallinn's bus system seems to a foreigner. I was in charge of art and design of the game.
Into the Bus
2024
TalTech GameCamp

Remember the joy of solving puzzles, exploring pixelated worlds, and laughing at cheesy yet endearing dialogue? MIGHTY 1990 delivers all that and more in a tightly packed, keyboard-friendly package. Perfect for gamers who grew up on retro adventures—or those looking to experience what they missed.
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I worked with Chaosmonger Studio on this game's demo. My responsibilities included creating item icons, character artwork, and background art.
Mighty 1990 Demo
2025
Adventure
Chaosmonger Studio

The king’s life is always in danger—even when he’s sitting down for a meal. That’s why it’s your job to make sure his food is safe and that no one around him is secretly plotting to harm or poison him.
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My job in this game jam was to generate an idea for the theme "Trust no one". I made the art assets and animations using Blender.
Trust No Bite
2026
Brackeys Game Jam 2026.2

You're Ed Lasso, a legendary cowboy and adventurer whose lasso never misses. Chasing rumors of the Lazarus Stone—a relic of immense power—you venture into the Temple of Shadows, a trap-filled labyrinth hidden beneath an ancient jungle.Â
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led the visual direction for the game, designing everything from enemies to the smallest details of the environment. I was responsible for the overall look and feel, creating the game's environments, floor tiles, and cohesive visual style.
Dead Lasso
2026
Metroidvania
Chilling Moose Games

Play as Ruby as you explore a dark world beneath Vianden Fortress in search of your missing mother. Battle cultists, skeletons, and other supernatural foes, collect XP to grow stronger, and buy upgrades from your friend Skully the barman.
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I contributed to the project as both a designer and artist, creating characters, environments, and a wide range of visual assets that shaped the game's overall experience.
Ruby's Realms
2025
Metroidvania
Chilling Moose Games

Step into a Victorian-era school where every classroom is a puzzle. Solve clever seating challenges to unlock new rooms, uncover hidden secrets, and progress through the academy. A playable demo is coming soon.
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This is my first larger-scale game project, where I take the lead role in its development. I oversee the creation of the game's overall feel, from puzzles and characters to audio and the complete player experience.
The Classroom
Coming Soon
Relaxing
Puzzle

Hop into the swamp as a cheerful frog in Hop & Pop, a fast-paced auto shooter where you bounce, dodge, and blast endless waves of bugs. Collect upgrades, unlock powerful abilities, and compete for the highest score as you survive increasingly chaotic swarms.
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Hop & Pop is a cute roguelike game where I designed the frog characters, bug enemies, and diverse environments spanning swamps, deserts, and even outer space.
Hop & Pop!
Coming Soon
Roguelike
Chilling Moose Games

Cook and serve delicious meals for your furry and slimy friends. Play through various single player challenges, or activate the Streamer mode to get cooking with your audience!
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This project was my first experience in game development, where I worked as both a designer and lead artist. Inspired by forests and the meals that the folk of the wild might order at a woodland food stand, I created a charming natural world filled with unique characters and visual details.
Forg Feast Frenzy
Coming Soon
Cooking
WEIRD Studio

Froggy Works is a desktop companion farming game you can play actively, or let it do its own thing in the background or on the side of the screen as an idler. Build your farm, hire frogs, decorate and fully customize your island with a ton of different decorative tiles and structures!
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I worked as an artist and designer, creating the islands, structures, and decorative tiles that allow players to personalize and bring their farms to life.
Froggy Works
2026
Farming Sim
Chilling Moose Games

This is another personal game project of mine where players inherit their aunt's curiosities and oddities shop after she mysteriously disappears. Explore a small, friendly town, solve mysteries, collect unique items to sell, visit local shop owners, and design your own store.
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Unfortunately, this project is currently on hold, with no plans to continue development or finish the game at this time.
Curiosities and oddities shop
2024
Collectathons

Join Alex Harmony on a colorful 90s-inspired adventure through the world of music shows. Battle enemies, collect coins, upgrade your guitar, and uncover a hidden conspiracy in the entertainment industry.
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Pixel Punch is a side-scrolling fighting game where I contributed to the creation of select backgrounds and designed the game's bus asset.
Pixel Punch
Coming Soon
2D Fighter
Fat Snail Studio

In Estonian mythology, the Devil is traditionally portrayed as a fool who attempts to trick people into deals, but ultimately ends up being tricked himself. Your job as the Devil is to make sure you strike deals with the right people.
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For Devil's Deals, I explored a different artistic direction, drawing inspiration from the work of Jüri Arrak and his iconic wavy-headed characters. His distinctive style heavily influenced the visual identity and design approach of the game.
Devil's Deals
2025
University of Tartu Pro Game Jam - Pro League

The project's main idea is to create an escape puzzle game where the user can explore the haunted house from the first point of view and solve hidden puzzles to escape the house. During the gameplay, the user learns the history behind the house and helps the house's ghost's soul find peace.
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This was my first 3D game project. I was one of three developers on the team, working on the house model and designing the interior spaces, including the upstairs room and several downstairs areas.
Evelyn's Story
2023
Horror
Puzzle

The tribe gathers to summon the spirit of your elders. You must chant together to make your deity appear. Be sharp! Missing a chant has deadly consequences!
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Spirit Chant is a creepy rhythm game with a dark, monochromatic visual style designed to create an eerie atmosphere. I worked on the gameplay art assets, creating visuals that complemented the game's unsettling aesthetic and enhanced the overall player experience.
Spirit Chant
2024
Tartu Ülikooli Mängujämm

The Earth relies on both good and evil to maintain its natural balance. While disasters may be beyond your control, your response to them is not. It is your responsibility to shape the necessary outcome—whether for good or ill—to prevent the world from being consumed entirely by one force or the other.
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I worked on the game's design and visual direction, creating a soft aesthetic through the use of pastel tones and gentle colors.
Balance Keeper
2024
TalTech GameCamp
Card game































































































